Denis Dutton

Denis at UCSB

By Ray Sawhill

Denis Dutton, editor of the popular Web site Arts & Letters Daily, has the kind of damn-the-torpedoes, strapping intellectuality that figures like Camille Paglia, Robert Hughes and John Searle do. Over dinner with him, trying to keep up with his knowledge and ideas about wine, Glenn Gould, Kant and evolutionary psychology, you can feel like Boswell invigorated by the company of Dr. Johnson.

Dutton, 56, grew up in Los Angeles, got his Ph.D. from the University of California at Santa Barbara, spent time in India with the Peace Corps (he still twangs away at his sitar on occasion) and eventually accepted an appointment to the University of Canterbury in Christchurch, New Zealand. A gleeful contrarian, he edits the academic journal Philosophy and Literature, and in 1996 founded the Bad Writing Award. A thinker who prefers to measure his thoughts against what actually exists, he once took time out to live with the wood carvers of the Sepik River region of New Guinea to learn what art, craft and beauty mean to them.

Arts & Letters Daily has been one of the Web’s surprise hits, a text-heavy site that consists of little but one long scrolling page — technologically, it’s about as un-cutting-edge as can be. On it are found no animations or applets, just links to articles and essays published elsewhere, with teaser paragraphs describing the highlighted articles. The site caught on quickly as a kind of unofficial “best of the Web.” (Full disclosure: A few of my Salon pieces have been highlighted by ALD.) For readers interested in ideas and the arts, the site, which was purchased by the journal Lingua Franca in November 1999, is like a daily digest assembled by brainy, freewheeling grad students.

Now Dutton — the scholar as Internet impresario — has struck again, founding the online publishing house Cybereditions, dedicated to making available worthwhile scholarly books that had fallen out of print. Cybereditions offers them up as e-books, HTML downloads and print-on-demand paperbacks. I caught up with Dutton by phone, as he took a break between a meeting of the American Society for Aesthetics and an e-book conference in New York. As always, the conversation hit the ground running.

Denis Dutton sunset

Ray Sawhill: You just attended a conference of estheticians. How is the concept of beauty doing these days?

Denis Dutton: I think the idea of the social construction of beauty — this idea that beauty is simply whatever culture or society says it is — is on the run. Of course, beauty does arise in a cultural context. No one ever denies that. But there’s also a natural response people have to it.

RS: But wouldn’t it be fair to say that an enjoyment of haute cuisine and Bach generally comes only with an education?

DD: Sure. It’s clear on the one hand that an education enriches and informs a response to beauty, even makes it possible in esoteric cases. On the other hand, there’s no question that someone with no musical education whatsoever might wander into a concert hall and be overwhelmed by the Beethoven Pastoral Symphony. Any theory of esthetics that ignores these two sides of the appreciation of beauty is missing something important. I feel that as a young person in the Peace Corps I was too impressed by cultural differences and didn’t look closely enough at similarities. Evolutionary psychology is a terrific corrective to the idea that we’re all purely products of culture.

RS: When did you start Arts & Letters Daily?

DD: I designed it in July of 1998. It first went live on Sept. 28 of that year. The design of the page is based on an 18th century broadsheet.

RS: Why?

DD: The 18th century broadsheet tries to pack the maximum content on the minimum amount of paper. So I took that classically simple idea and turned it into a Web page.

RS: I imagined it had something to do with your enjoyment of clashing points of view.

DD: I do like the idea that there’s a range of views on the page, and all sorts of competing voices.

RS: How quickly did people discover the page?

DD: It took off very fast. These days, we’re often above 20,000 visitors per day. As with most Internet sites, weekends have smaller numbers, and Friday isn’t as big as Monday.

RS: What do you know about your readers?

DD: They’re the kinds of people who subscribe to the New York Review of Books, who read Salon and Slate and the New Republic — people interested in ideas. One of the things that pleases me about the Internet is that people have for a long time idealized the ’50s and 1960s as some kind of golden age of journalism. With three networks and every city having a monopoly morning daily — as if that were a golden age! For diverse points of view and open, robust criticism, things have never been better than they are today.

RS: What has been the most controversial piece you’ve linked to?

DD: A couple of times when we had some pieces that were excellent, sober, scholarly articles from the magazine Christianity Today, these seemed to get up some readers’ noses. People who wouldn’t think twice about something out of Commentary were objecting that we were publishing out of Christianity Today. They seemed to think we were somehow forcing religion down people’s throats.

RS: What have you learned from your readers?

DD: One thing that surprises me is that people are not necessarily looking for short pieces. Many of our most popular items have actually been quite long. This challenges the idea that everything on the Internet ought to be short and sharp. People are also looking for longer, meditative pieces that provide an occasion for thinking.

RS: There is an audience out there for high-end material. You don’t hear much about them.

DD: It’s all supposed to be shallow glitz.

RS: In the media biz it’s taken for granted that magazines have to work a niche market. Yet if your site has a theme, it’s variety.

DD: We’re very conscious of that. The site is intended to expand the reader’s sphere of interest. It’s a grave mistake in publishing, whether you’re talking about Internet or print publication, to try to play to a limited repertoire of established reader interests. A few years ago Bill Gates was boasting that we’ll soon have sensors which will turn on the music that we like or show on the walls the paintings we like when we walk into a room. How boring! The hell with our preexisting likes; let’s expand ourselves intellectually.

RS: I know people who love your site but scratch their chins, because they can’t figure out your point of view. They want to know your agenda.

DD: [laughs heartily] I heard recently about a British Marxist who finds that the site enrages him. But he can’t help but look at it every day. We’re reacting against cant and clichés wherever we find them. Whatever’s prevalent in the universities and among the chattering classes is sometimes something that needs exploding. And we’re willing to throw the dynamite. On the other hand, there are certainly many items on Arts & Letters Daily that present a fairly standard line that educated people take on many issues. A vegetarian gun-control advocate who opposes capital punishment is fine. But what pricks my interest more is the vegetarian anti-capital punishment cowboy who carries three shotguns displayed in the back window of the cab of his truck.

RS: Let’s talk about Cybereditions. Book publishing is such a nutty field. Why would a professor of philosophy want to get involved?

DD: My parents were in the book business, my brothers still run the Dutton bookstores in Los Angeles and I’ve been interested in editing books and journals all of my life.

RS: When did Cybereditions go up?

DD: It’s been selling books off its site since the middle of this year. We have about 30 titles in process right now, and we’re hoping to raise that number to over 100 in a couple of months. Books have been going out of print at the rate of 30-40,000 a year for the last 40 years. So Cybereditions takes high-quality, out-of-print books that the authors have the rights to and does a new edition where possible. Some of our books are unchanged from the original edition, but most are in some way updated.

RS: What are your bestsellers?

DD: Frederick Crews’ book “Skeptical Engagements” has been selling, Norman Holland’s book “Poems in Persons” has been selling. And Mark Turner’s “Death Is the Mother of Beauty” has been popular. We recently acquired Ihad Hassan’s “The Postmodern Turn,” and Brian Boyd’s first book on Nabokov’s “Ada.”

RS: As successful computer people are beginning to kick back a little, are they becoming more interested in the cultural applications of the technology and the money?

DD: A couple of years ago it was impossible to interest people in the computer world in anything that used the dreaded word “content.” If it wasn’t a switch that made something go faster or some kind of whizbang program, they weren’t interested. Cybereditions is an application of computer technologies to a very traditional business. Book publishing is and always was, as Jason Epstein has said, a cottage industry. It’s a matter of authors working with editors to produce books that are useful to readers. There’s no way to mass-produce good editorial work. And good books are no more going out of fashion than good stories or good food. We have found backing in Silicon Valley, though it’s very modest.

RS: Authors tell me that, now that publishing houses are aware of electronic publishing, they won’t let rights revert to authors anymore. The publishers are refusing to admit that books have gone out of print.

DD: That’s exactly right. This is going to enrich a lot of lawyers. Ask the publishers for the rights, and they’ll dawdle and claim a book is simply out of stock. At the same time, there are thousands of authors who, before all this, when they were told their books were out of print, simply took the rights back. So there’s a huge field that Cybereditions can work with even if the current publishing scene is not entirely friendly to a new entrant.

RS: What rate do you pay?

DD: We pay up to 40 percent of what we net, and with electronic downloads that can be done.

RS: Does Cybereditions have a physical location somewhere?

DD: The server’s in Santa Clara, Calif. The company doing the editing is in Christchurch, New Zealand. The technical people are there too. We’ll be using contract editors all over the world. Our authors will certainly come from everywhere. It is a New Zealand corporation, but with international investment. And the print-on-demand books will be done, mostly, in the U.S.

RS: How do you react to the new Gemstar e-book readers?

DD: The quality of the devices is excellent. But Gemstar is intent on controlling and licensing what the devices can actually be used for. Rather than using an open format, which allows you to use any file of your own, you can only read what you download either through their site, or what is licensed by them.

RS: A lot of commercial publishers are high on Gemstar’s approach.

DD: If this is the future of electronic publishing, I think you can count most readers out. Who would have bought a television set in 1955 if it turned out that the television-set manufacturer controlled what programs you could watch?

RS: What kinds of opportunities does electronic publishing offer someone interested in scholarly publishing?

DD: For one thing, it changes the concept of the book. Normally a book comes out in a final finished edition. Perhaps years later a second edition follows. But an electronic book can be continually revised, more like a computer program than a printed book. You can have an initial edition, then make some corrections — that’s edition 1.01. Some more and you have edition 1.02. Right up to a really new edition, and that’s version 2.0.

RS: Everything becomes software.

DD: We can continually update. Another thing: Traditionally, the book is published and sits out there alone and undefended while the critics pick it apart. With e-publishing, a scholar who’s worked for years on a book can now come out with a revised edition answering critics. We think that the idea that writers can now answer their critics is very important. That’s why we’ve registered the domain name booksthatbiteback.com.

RS: So much of what gets said about electronic publishing is about how the floodgates will finally be opened and the native genius of the people will finally be released.

DD: I sing the praises of the many contrary points of view that are available on the Web. The downside is that much of the material that’s available on the Web is unedited and self-indulgent. More than ever, the Web demands good editors who can knock writing into line and make it serve readers rather than the egos of writers.

RS: Internet utopians tend to use the term “gatekeeper” as a synonym for “devil.” As a publisher, what’s your view of the role of gatekeepers in the Internet world?

DD: The old libertarian paranoia about gatekeepers is passé. Gatekeeping is impossible on the Internet anyway. What we do need, as much today as ever in the past, are intelligent editors and publishers who can be relied on to select the best material.

RS: We need guidance.

DD: And guidance of that sort isn’t manipulation. It’s entirely rational, and an economic use of time.

RS: In a way that’s what the canon is — guidance.

DD: The classical canon is a great way to begin an open-ended reading list. It was never intended as a straitjacket, nor should it be.

RS: You’re an egghead who has created an intriguing business. What have you learned about the business world?

DD: Many of the people I’ve encountered, particularly in the computer industry in California, are some of the smartest and most imaginative people I’ve ever met. And one has to laugh a bit sadly at academics who look down their noses at people who happen to have done well in the computer industry.

RS: I’ve always been amazed by the way some academics seem to think that they’re smarter than everyone else.

DD: I once read that people with Ph.D.s in fact have slightly lower IQs than people with M.A.s. Apparently, a lot of really smart people feel, once they’ve got the M.A., enough of this, I’m out of here. And some people who go on to get the Ph.D. have a kind of stupid doggedness. As a Ph.D. myself, I suppose I might admit it takes one to know one! Even so, you also find some of the best minds in the world in academia.

RS: Are there assumptions academics make about businesspeople you’d like to shake them out of?

DD: The usual leftoid malarkey — that the business people are only interested in profit, really, while we academics worry about the good of the world, and whether our four-month vacations might be reduced to three and a half.

RS: I left academia in the late ’70s. Bring me up to date.

DD: There’s a very serious divide that’s developed in the academic community. The science departments have remained strong. And those departments such as psychology or economics that have tried to give an empirical base to their research and teachings have remained lively and productive.

The sad story is over in the English department. English as a discipline has been reduced to a laughingstock by its adoption of cultural studies as its central focus. In a sense you can see how it happened. The students don’t want to read long, hard, old books. And many faculty members find it unrewarding to teach classic literature to recalcitrant students. But to rescue the situation by turning to politicized readings of comic books, soap operas and the media has been a big mistake. Of course, there are still holdouts for real quality — Bard College is a notable example. But increasingly they’re an embattled minority.

RS: The radicalism of the cult-studies approach seems to go hand in hand with a complete caving-in to commercialism.

DD: Yes. There’s an odd way in the which the left, by trying to remain avant-garde, has gleefully adopted commercialism as the only reality — playing perfectly into the hands of the philistine right. Realistically, we have to understand that there’s always a considerable percentage of students who are not given to independent thought, and who rather enjoy being told how to talk about their favorite soap operas in deconstuctionist jargon. In any society there are people who are easily led.

RS: I’ve run into a syndrome among some younger people recently. At about the age of 30, they start to realize they were brainwashed instead of given an education. And only then do they start to wake up from it.

DD: So long as you have contrarian sources of news and information, hope is not lost for intellectual independence. And we’d love Arts & Letters Daily to be the meeting place for critical thinkers from all over the map.

RS: A novelist who has also taught at colleges told me that the people who are really interested in reading and writing are leaving English departments and going into creative-writing departments instead.

DD: So the abiding classical interest in great prose and how it gets made will persist. It will just be reborn in another department.

RS: You aren’t a pundit bemoaning the end of culture!

DD: All of these interests can go only temporarily into eclipse, because they’re permanent human concerns. I’m a democratic optimist — I live in the belief that the more information people have, the more they can be trusted to make the right choices.

  • Arts & Letters Daily.
  • I’m sad to report that Denis died near the end of 2010. Here’s the obit of Denis that the New York Times ran.
  • At Denis Dutton’s personal website you’ll find a rich selection of essays and links.
  • In 2008, Dutton pulled his thoughts about art, culture, and Darwinism together in “The Art Instinct.” Buy a copy of this influential and thought-provoking book.

©2000 by Ray Sawhill. First appeared in Salon magazine.

“Voyeur”

voyeur

Loose Talk

By Polly Frost and Ray Sawhill

Ray Sawhill: “Voyeur” is a video game with sex-thriller and “Dynasty”-like narrative elements. It’s played on your TV, meant to be enjoyed by grown-ups, and to turn them on.

Polly Frost: Computers, multimedia, pornography … Why do I have to share your enthusiasms?

RS: I don’t care if you share them. I only want to know how you react to them.

PF: I really went for Masa, the Japanese eco-terrorist. He’s one Pacific-Rim hunk! You seemed to like the scene where that major cocktease Chloe, in skimpy undies, interrupts Masa’s martial arts work-out and gets him to rub her shoulders. You interacted your way every single time to her cute little blonde-girl butt.

RS: Only because it reminded me of yours.

PF: Hah. And you liked the line Chloe says to her cousin’s uptight wife Lara, “The bra has to go.” Would you like to say that to your woman?

RS: Actually, I liked hearing a woman say it to a woman.

PF: How passive of you. “Voyeur” is about as effective a marital aid as getting a flat when you’re on vacation, and one of you has to read the instructions while the other one changes the tire.

RS: An erotic suspense story should have an I’m-on-a-waterslide excitement. In a movie it can be arousing that you can’t re-run a favorite scene — narrative does have its purposes. I never experienced linearity as the horrible thing some theorists make it out to be. Did you?

PF: I grew up on the LA freeways. I wouldn’t know what linearity is.

RS: Now that digital media give us the ability to bring up our favorite movie and video bits instantly, and run them past over and over, I wonder what new frustrations and yearnings we’ll discover. How did the partial point-of-view work for you?

PF: It was like a Christmas advent calendar. You’re in an apartment, looking through a video camera. Across the way is the mansion of a powerful, sinister family. You’re peering into their windows, at pieces of a story. Some are video segments with actual actors, some are audio clips, some are clues you zoom in and pick out. You have a limited amount of time to solve the mystery. Then you warn the character in danger, or you contact the police. When I heard the words “interactive multimedia” I was afraid I was going to have to do a lot more than that.

RS: “Voyeur” is halfway between a movie and a video game, and it isn’t a satisfying mesh.

PF: If you play a typical video game, you enter into it as a character, like Sonic the Hedgehog. He’s your id set free. “Voyeur” would be more fun if you could be Reed, who wants to be President and tries to bury his dirty secrets, or Chantal, the dominatrix who really runs his empire.

RS: It seems to have been made by entrepreneurs rather than entertainers.

PF: It didn’t lead to great sex; it led to weird dreams when we conked out instead.

RS: And different kinds of dreams than the ones movies stir up.

PF: Death or sex should be the catharsis of interaction. In “Voyeur” I never even got to see anyone killed. It might work if my prurient interests were being more expertly catered to.

RS: Inept game-players like us need more payoffs along the way. Maybe what’s supposed to be adult about “Voyeur” is the endlessly postponed pleasure.

PF: Interactive multimedia makes me feel like I’m in one of those restaurants where they tell you to create your own omelet. I say, show me what your chef can do. Then let me bitch about it. I don’t want to be the one who decides whether Anna Karenina jumps in front of that train! Is it the technology itself that turns you on?

RS: It’s like watching the birth of a new medium. Imagine being in on the first days of movies, when people were trying things out that had never been seen before.

PF: Film seems far richer than multimedia.

RS: I think that’s because only a few people have begun learning how to do more with multimedia than show off the technology. Lousy as “Voyeur” is, look at how complicated even it gets. When we cut in close to gather evidence we sometimes wind up looking at someone’s computer — we’re watching our TV, which is portraying an image seen through a video camera that shows us a message on a computer screen. For 25 years, worlds-within-worlds self-referentiality was an aspect of art that baby boomers were obsessed by. Who knows why? But for better or worse multimedia is the recently-hatched culmination of that obsession. And people are still mostly just fumbling around with it.

PF: It gave me a headache.

RS: Humanizing the computer world and learning how to interact with it are two of the great intellectual/aesthetic challenges of our day. Can I make some other fast points?

PF: Only if you number them. I love it when you make lists.

RS: 1) When you’re using it with interactive programs, your TV becomes a different device than the one that’s discussed by critics of TV like Neil Postman. It’s no idiot box. Imagine: all that theorizing disproved, just like that. 2) Videocam style is entirely different from the classic visual language of the movies, and may be obliterating it. 3) The home entertainment center — the stereo/TV/computer rig — is today’s cathedral, museum and theater. 3a) Don’t do that.

PF: Don’t do what?

RS: Don’t scratch your back yourself. Think interactive, baby. Tell me how you want it scratched.

PF: Down up down right there yes not there do it right aaaahhhh. This is exactly why I find “Voyeur” boring — if I’m going to boss someone around I want to do it in person.

©1992 by Polly Frost and Ray Sawhill. First appeared in The Modern Review.

“Multimedia Beethoven,” by Robert Winter

Beethoven

By Ray Sawhill

Playing with CD-ROMs, it’s hard not to succumb — for a while — to the Whoopee! Factor. You’re dizzied by techno-euphoria. But most of the programs come to feel thin so fast that they’re most useful as lessons in the perils of digital.

A label has been developed for CD-ROMs that try to do everything: Shovelware. Designers, technicians and marketers of CD-ROMs often don’t know how to stop; since anything’s possible, everything must be included. The ironic result is that, if all you’ve played with are dud CD-ROMs, you wind up convinced that the medium doesn’t yet have the oomph it needs. Although a present-day CD-ROM can store a staggering amount of information — about 250,000 double-spaced, typed pages — that doesn’t seem so infinite when you compare it to infinity, which is what shovelware programs essentially ask you to do. My hunch is that even when the programs and machines are 10 times more powerful than they are now, they’ll still leave you hungry for horsepower. Shovelware programs, like drugs, will always fall short of delivering the Cosmic All that they promise.

In digital, everything simply does connect with everything else — that’s given. In other words, what’s often taken as the ultimate message of the arts has now become technology’s starting point. That explains part of the Whoopee! Factor. You feel freed, if only for a moment, to entertain such notions as: With machines like these, who needs to think? Who needs to imagine?

Giving in to temptation, designers and marketers have created vast numbers of CD-ROMs that are, at least from a user’s point of view, essentially thought-free and imagination-free. They’re games, or reference works with some multimedia gimmicks woven in — animations and timelines and links between highlighted words and subjects. Once the Whoopee! Factor exhausts itself, you crash down to earth, right down to such basic gripings as: After all, it’s not as easy to read from a cathode-ray screen as from a well-printed book. And if all you want is to look something up, it’s much faster to pull a book off the shelf than to turn on your computer and load a CD-ROM. Given the effort it takes, you need to spend some time (an hour, maybe) clicking around inside a reference program to make the effort feel worthwhile. You quit that hour having encountered no personality, and no point of view. You’ve just found out a bunch of things.

In the past what distinguished a medium was the limits it imposed on you. What digital imposes on you is boundlessness. (Digital has already begun to blur the boundaries between the publishing, movie, television and software businesses.) The designer or artist isn’t sweating to shape something into an A-B-B-A form, or to wrest life from inert matter; he’s confronted with the fact that his medium allows him — encourages him — to do most anything.

Of the CD-ROMs I’ve played with the ones that have any elegance in their design have invariably come from among the more modest packages, such as “Microsoft Musical Instruments,” designed by the Dorling Kindersley team. What these designers have discovered is that digital tends to explode from every point in three dimensions. (And from those new points to explode yet further …) The team has been smart enough not to succumb to the promise of everything-included, and to be ruthless about focus, exclusion and simplicity.

I’ve only been able to sample programs that can be run on an IBM-compatible computer. But the standout by far has been “Multimedia Beethoven,” a look at Beethoven’s Ninth Symphony put together by the UCLA music scholar Robert Winter and a team of people associated with Voyager, a small media company. (Winter and Voyager have put together four CD-ROMs for the Macintosh; I’d bet all are worth a look. “Multimedia Beethoven” is the first to appear for the IBM; the rest will follow later this year.)

It’s the only CD-ROM I’ve found that’s a vehicle for a point of view. You don’t feel you’re drowning in information soup. You sense a mind and an imagination at work using the (multi)medium to make you see, hear, and understand things. It was common in the Eighties to deplore the way movies were turning into video games; “Multimedia Beethoven” suggests a video game with the depth and intelligence of a good movie.

Winter makes the symphony take form as a geodesic dome-like, floating mental object; it seems available to you all at once, to examine at your own speed. “Multimedia Beethoven” has the form of nested modules that enable you to step back for an overview or to move in close for measure-by-measure commentary; it also supplies historical context (in casual essays) and dissects the elements of classical music.

It really does seem like magic to have any part of this program, and any part of the symphony itself, only a few mouse-clicks away from any other; the mouse starts to feel like a magic wand. It’s like having slides, essays (Winter is a gracefully colloquial writer), musical examples and every bit of the entire symphony all in one room — with all of it instantly available. (If you have ears that balk a little at Western art music, using this program is an ideal way to coax them along.) This is the rare example of the computer behaving like the ideal slave you imagine it should be. Like “Microsoft Musical Instruments,” “Multimedia Beethoven” has a design that can leave you convinced that the best computer interfaces ought to be included on any list of the great creations of the Eighties and Nineties. The program is so head-clearing that it makes you imagine a future moment when — despite all the shovelware — a shelf of CD-ROMs will have been created that will more than equal the best possible college education.

But even Winter occasionally succumbs to another Digital Peril — that of spoon-feeding the user. Winter gets beyond the usual browsing-and-grazing method, but when he presents a screen of text saying how if he’s sparked you into seeing things your own way, he will have done his job, he’s like a teacher anxious not to offend his touchy, spoiled charges.

Life among digital artifacts, like life under multiculturalism, can starve you of argument, disagreement, forceful assertion — everything that provides sting and contrast. (You can sometimes suspect that the drive towards digital stems in part from a fear of being offended, turned on or upset.) The never-ending encouragement and playfulness that digital promotes can make you reflect that, if digital has provided an escape from authoritarian family horrors, it has done so only to place us in day care. And much like shopping malls, digital encourages the fantasy that in window-shopping you’re expressing yourself.

“Beethoven” centers on a hyper-dramatic, hyperlinear piece of the highest 19th-century heroic art. You keep rocketing off from it into all sorts of connections, and returning to it from new directions. But it’s the music that provides the program’s center of gravity; for the moment, what digital, the medium of the coming information age, seems to do best is let us examine artifacts of the period we’re leaving, what has now come to be known (semi-nostalgically and semi-contemptuously) as the industrial age. Winter may genuinely believe that all he’s doing is making his knowledge and perceptions available — scattering a few more drops into the sea. But part of what makes his work arresting is his commitment to his way of seeing, and his eagerness to drive home his points. You can’t keep your focus in a wilderness, even a user-friendly digital wilderness, without some force and determination.

  • The history of HyperCard. HyperCard was an early Apple application for building nonlinear multimedia presentations. It foreshadowed the Web, and was the program “Multimedia Beethoven” was built on.
  • Even before Wikipedia, CD-ROMs killed the paper encyclopedia.
  • I wrote a profile of Robert Winter for Wired magazine.
  • I haven’t explored Robert Winter’s latest project but it looks brilliant.

©1992 by Ray Sawhill. First appeared in The Modern Review.

Guest Choice

By Ray Sawhill

I have experienced “video on demand” and I’m spoiled for good. Ordering up what you want when you want it — that’s what video on demand means. At any time of the day — late, early, 13 minutes before the hour or 21 minutes after — you can point the remote control, click a few times, and start the program you choose.

Although video on demand won’t be generally available for five or ten years, you can get a taste of it now if you spend a night in one of the 125,000 hotel rooms that have been wired up to Guest Choice, a service devised by the visionaries at Spectradyne, the Dallas company that pioneered cable and pay-per-view movies in hotel rooms. Offering only a hundred or so programs — movies, sports features, “classic TV” — and working not via fiber-optic wires and computers but a videocassette jukebox, Guest Choice is a modest and quaintly low-tech version of the service.

Still, making use of it, you know that your relationship with the television has changed forever. It takes a moment or two to get used to the fact that your TV wants you to tell it what programming to deliver. Then it seems natural; after all, isn’t this the direction the human/television exchange was meant to take from the beginning? Within minutes, it becomes impossible to conceive of going out to a movie, or renting a videocassette, or waiting around for a program to begin.

Video on demand is obscenely pleasing — like having Rebecca de Mornay appear at your door and say, “Hi, I’m yours, do with me what you will.” It’s the ultimate in room service, and it’s instantly and completely corrupting. Now that it has arrived, it’s time to agree once and for all that television is the most seductive and versatile of all appliance/media/toys. Like de Mornay’s character in “Risky Business,” video on demand costs. But when it becomes available at home, the only reason you’ll have to go out will be to earn the money you need to afford to stay in.

    • Wikipedia offers a good entry on the topic of video on demand.
    • The industry’s early days were driven by a demand for — surprise, surprise — porn.

©1994 by Ray Sawhill. First appeared in The Modern Review.

Cannibal Culture 2

By Ray Sawhill

Over and over I hear — sometimes from young people, sometimes from video-parlor clerks — that people in their 20s won’t watch black and white movies. Yet ads and music videos aimed at young people often use black and white.

How to account for this? My guess is that it isn’t just a question of pacing. In the ads and videos, black and white is used as a sign. We read its meaning: “low-budget integrity,” “drained of affect,” “1950s glamor” — nostalgia for the childhood someone, somewhere must have had. In the old movies, black and white doesn’t need de-coding.

20somethings seem to find it inconceivable that one might move into and inhabit a language. Suggest that it’s possible, and they look at you with “what kind of dinosaur are you?” disbelief. External reality consists of a desktop to be customized, and icons to be clicked on.

Movie language, evolved during the “organic unity” modernist era, strikes young people as fit only to be parodied, referred to ironically, or shunned.

***

The baby boomers who now run the media were once known as the Movie Generation. The 20somethings, their progeny, may be the Anti-Movie Generation, even when they make movies. In their films, people wander out of frame, someone horses with a videocam, partners shift, time drizzles by. Finally, someone confesses that he feels miserable.

***

“Bodies, Rest and Motion,” “Clerks,” “Reality Bites,” and the grandaddy of the genre, “Sex, Lies and Videotape” — even the titles demand a lower-case, sans-serif typeface. There’s something abroad that’s beyond language, we’re being told. It demands diagramming-out, new thought patterns, new technologies.

***

“Late Bloomers,” by David Lipsky and Alexander Abrams, is subtitled “Coming of Age in Today’s America: The Right Place at the Wrong Time” (Times). There aren’t any surprises in the Generation X complaints it sets forth: AIDS, the deficit, divorced baby boomer parents. GenXers of the most self-conscious type — MediaSomethings — Lipsky and Abrams spend most of the book worrying about media portrayals, complaining about them in one paragraph, using them to bolster their case in the next.

***

The MediaSomethings have grown up surrounded by cameras and recording devices. They seem to want to protest against the society of the spectacle, and to be videotaped doing so.

As prose writers, the MediaSomethings have two major modes: the mock-selling (ie., commercial) style, and the no-style (ie., truth or art) style.

The commercial style seems to come equally from ads, stand-up comics, e-mail, and video jockeys. It’s raucous — full of imperatives, YO!-style attention-grabbers, dropped subjects, and invisible auxiliary verbs. It’s prose that wears its baseball cap backwards, and pushes its snout into a wide-angle lens. Entire sentences seem to turn into contractions. “Never mind those stories about … “; “So it’s gross. So what did you expect?”

***

The art style is in love with the poignancy of nothingness. Lipsky and Abrams stand firmly, or limply, in this camp. Their specialty is the forlorn, stray clause, and the whimsically dangled participle: “It wasn’t a surprise, exactly … Perhaps, in a weird way … Divorced, you see them as people … ” These are words lying immobile among dirty sheets, mourning another drab day, unable even to shut off the alarm.

***

Elements of the MediaSomething magazine style include mix-‘n’-match visuals, splatter-font typography, and tail-end-of-the-roll photos. In book-jacket design, the wan, faded-and-blurred photograph has already become a cliché. So have brackets used for no grammatical reason.

The mainstream has been quick to pick the style up. Nonsense brackets have made appearances in ads for Ikea, the discount-furniture chain. New York Magazine’s recent makeover features blocks of type crushed together, and a color-Xerox-and-video palette. When layouts first started being done on Macintoshes, the idea was to use the machines to streamline the design process. Now ads, magazines, and books are made to look like computer screens. The world inside the computer has become primary. “The trash can in your office has become an icon for the trash can on your Mac screen,” an artist friend says.

***

Another artist tells me that when he shows his students a slide of, say, a Velázquez, he can’t get them to see it as a unique work. It registers instead as “Old Master.” “To them, an image is only an example of a category of images,” he says.

***

The professor and critic Hal Foster described in the Times what he sees as a new “ethic of the loser,” and managed a good description of Nirvana’s music: “a lullaby droned to the dreamy beat of the death drive.” Still, I think he’s wrong to find only defeatism there. Not working in a media factory, he may not hear the sound — it may be a whine, but it’s a self-confident whine — of the MediaSomethings making their way.

My theory is this: the MediaSomethings were raised under the spell of victimology and deconstruction, yet they still crave stardom and sex. So they brandish not self and language, but the signs of victimhood. Hence, young guys in granny dresses and dreadlocks, young women in washed-out babydolls and tatoos.

***

A man who once did business with Kurt Cobain told me (with wry exasperation) that what isn’t understood about Cobain is how badly he wanted stardom. My theory suggests that Cobain’s suicide was the ultimate act of MediaSomething self-assertion. Bookstores are awash in new titles by and for MediaSomethings, but none have sold many copies. Why? Shannon Maughan and Jonathan Bing report in Publishers Weekly that young people prefer to buy products that blur boundaries — CD-ROMs, book-and-disc packages. A bookstore manager tells me that what he sees young people buying are books about television. One hit was “The Entertainment Weekly Seinfeld Companion.”

Publishers are still trying to find a formula, according to Maughan and Bing. Silhouette has kicked off a series of romance novels featuring “dismal entry-level jobs, credit card debts, drugs and HIV infection.” One agent has reached a sensible conclusion. Since “corporate America is obsessed with marketing to Generation X,” he said, let’s sell the books about 20somethings to the baby boomers.

©1995 by Ray Sawhill. First appeared in The Modern Review.

Amateur Pornography

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By Ray Sawhill

It’s a safe bet the first couple that bought a camcorder spent the afternoon taping baby romping and the evening taping themselves having sex. Like Polaroid cameras, camcorders instantly suggest themselves as sex toys. By the mid-Eighties, somewhere in the States, maybe even everywhere, people who made cassettes of themselves fucking started exchanging the cassettes. Chain-mail-like networks of participant-consumers developed, with streams of cassettes going from post-office box to post-office box. Eventually someone got the idea of copying the tapes as they passed by, and marketing them. It’s unlikely that the people who appeared in the first commercially available amateur porn tapes had any intention of being seen by the general public.

The inexpensive camcorder has set porn free from its adherence to the ideal of conventional narrative film. Amateur porn is sleazy, raw and (sometimes) intense, but it’s also companionable; watching it, you feel you’re among enthusiasts. Things aren’t garishly spelled out for you; whether or not a passage has been given a narrative frame, you essentially supply the narrative and illusion elements yourself. Amateur porn gives you erotic kicks free of any attempt at class and meaning.

In the past five years amateur tapes have grown in popularity until they account for as much as 15% of all porn sales; they’re also starting to be available in rental stores. Right up there on the shelf next to such professional tapes as “Lesbian Foot Lickers” and “Beverly Hills Cox” are tapes somebody you know from work may have made and appeared in. There are over 100 small entrepreneurs distributing the tapes, paying $15 to $30 a minute for new material. Some companies have camera crews of their own that they send out to film willing couples, and threesomes and foursomes; there are even companies that hire ringers — hookers and johns — and film them having “amateur” sex.

Before porn features became available in the Sixties, hard-core action could be seen on stag films and loops — short films seen at parties and in coin-operated peeping machines. Now, loops are back, but they’re loops produced by the consumers. Amateur is alternative porn in the same way that garage bands are alternative rock, that ‘zines are alternative journalism.

Film technique becomes detached from its usual meanings. Conventional films have trained us to perk up at hand-held camera movement; it’s subjective, the killer’s getting close. Watching amateur, we have no such certainty. Everything’s subjective. Amateur tapes are like cinema verité, or Warhol films without the aesthetic or intellectual underpinning. One of two naked women lies back on a waterbed. The man pushes her thighs towards her shoulders and guides his penis into her. The other woman lowers her crotch over the prone woman’s face. Their grunts, groans and whimpers mix with the sloshing of the waterbed. The camera roves over the heaving bodies, its focus uncertain, fascinated by the pillowy flesh and the straining muscles. On the TV screen, the tangle looks like a convention of flesh-colored octopi. The camera moves in closer and — whap. A flailing limb gives it a knock.

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Sometimes the effect is akin to watching after-hours action on the surveillance monitor in a convenience store. A participant may leave the action, go behind the camera and fiddle with the lens, and it’s as if he’s stepped out of the television you’re watching and is standing behind you. The soundtrack may go berserk, with racket-making beds and couches, and vibrators roaring like lawnmowers.

Watching the tapes is like taking a tour of American basements, backyards, and bedrooms. What you see of the condos and houses — sliding glass doors, pool tables, “living-room sets” — suggests entire social lives. The bedrooms often look like motel rooms, with mirrored doors and fuzzy polyester blankets; the carpets are always wall-to-wall. It’s the America Eric Fischl shows in his paintings. You speculate about the participants’ jobs: this one’s a security guard, she’s a loan officer, that one’s in purchasing. They all seem to be indoctrinated with the post-Seventies belief that endless oral sex is the best way to “get each other ready.”

A naked thirtyish brunette is walking around a backyard pool with hedge clippers, trimming plants. She “gets an idea,” settles down on a chaise longue, and then masturbates with the grip ends of the hedge clippers, slipping one of the handles up her vagina; we’re treated to an enormous, enthralled close-up of this. She mimes a terrific orgasm, sighs, slips the handle out and — rounding off the plot — returns to hedge clipping. (You can’t help wondering: is this for her husband?) In most tapes the couple are fucking and the camera is handheld. Who’s holding it? A neighbor?

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The erotic batting average isn’t terribly high, but at least you don’t have to sit through an involved plot. You can put a tape on and check out the action from time to time — it’s friendly video wallpaper. There’s always the chance a scene will be a humdinger, something that doesn’t jibe with what you already know of your own sexual tastes. The dream of course is that you’ll be party to spontaneous, free sex. But what you see in most cases are people whose ideas of sex, kink and getting off come from professional porn. The people seem more involved in trying to feel hot than in the sex they’re actually having. It’s like karaoke; they’re fucking to someone else’s soundtrack. You may conclude that though everyone fucks, few are really into it. A man behind the camera suggests to a woman who’s holding a vibrator to her crotch that she move a little this way and that. “Pipe down,” she snaps, really testy. “I’ll press my own joy buttons my own way, thank you very much.” He pipes down.

The men tend to hold the camera, and point it and monkey with the lenses. When they’re in front of the camera they whale away at their partners like workmen bent over their tasks. The women are the glory of amateur porn: most give themselves up to the camera. (Few straight men show this talent.) You feel you know when they’re being obliging and when they’re really into their own sensations.

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Amateur porn has already spawned sub-genres. A stand-out is the Nasty Brothers’ hybrid, the “Dirty Debutantes” series — the owner of my local porn parlor says that each installment sells out instantly. It’s taped in an L.A. living room; all the action takes place around and on a sofa. Ed Powers is the leader of the Nasty Brothers; he and his team pick up girls and bring them home. (“Debutantes” seems to indicate simply that the girls aren’t pros.) He begins each segment behind the camera, with the girl in front. Fade up from black; you see and hear the girl and hear Ed’s voice. Some of the girls have agreed in advance to undress; some to masturbate; some to have sex. (You’re hoping the girls will go further than they’ve agreed to; they may be hoping so too.) The tapes generally include about eight segments, each with a different girl. Ed has a deep, jocular-yet-reassuring, television-announcer’s voice that manages to be gently respectful yet dismissive of the girls’ possible anxieties. He’s like a soothing, sinister babysitter.

Ed is essentially in the position of a producer with a casting couch, only the action on the couch is the movie. One girl, short and pert, has a frozen smile and a skeptical expression — Ed easily coaxes her by her objections. When she’s naked, Ed asks her to show him her favorite sex position; she poses on her hands and knees. Bewildering. Has Ed coached her? Is this the position she’s learned her boyfriend prefers?

You watch the tapes thinking about these teenagers — their drive to be found charming and sweet, their wanting to do things Ed encourages them to do, and their desire to be documented doing them. Perhaps in L.A. appearing before Ed’s camera has acquired a cachet, like nipple-piercing. A pretty long-haired blonde explains that she’s 18 and a half, that she has a boyfriend who’s shy, and that she’ll masturbate — “and that’s all for now.” She might be introducing herself at a beauty pageant. She strips. Fade to black, fade up. Ed’s now with her. The first time you see Ed it’s startling; it’s as if your lusting spirit had left you and joined the girl on screen.

Ed fondles the girl’s breasts and whispers inaudible, presumably naughty things in her ear as she masturbates excitedly. He’s about 40, keeps his glasses on all the time and wears a ponytail. She has an orgasm. Fade to black and up. By the end of this segment there’s some serious fucking going on, but you can’t tell who the guy is. Has she gone home and returned with her “shy” boyfriend? She’s giving her partner — whoever he is — tender looks. When his excitement peaks, he pulls out and comes on her face. She smiles radiantly and giggles. Fade to black.

Most often Ed winds up fucking the girl himself. You meet the girl, and the rest of the segment is a working out in sex of what you spotted in the first tenth of a second. Ed never forces anything on the girls; he actually relates to them, telling them he’s nervous, and he attends to their shyness or boldness. You see and hear no sign of protest, not even when he slips into a girl’s ass.

When people talk about their dream of erotic movies, it’s usually of explicit sex joined to good plots, believable acting and smooth production values. Despite an infinite number of tries, professional porn has never come as close to this ideal as such mainstream movies as “Straw Dogs,” “Dressed to Kill,” “Internal Affairs” or “Basic Instinct.”

Perhaps a reason for this is that the porn hunger tends inward; its source is in the surly part of a guy that wants things entirely on its own terms. Porn serves the part of a guy that’s fed up with illusion and matters of taste — that wants to cut straight to the action. It’s anti-art and anti-romance. (This part of a guy seems to play a role in conventional movie-going too.)

From the evidence of my friends, heterosexual men love thinking and talking about which actresses they’d love to fuck. The names on the list change, but there’s still a list. Hasn’t this always been the case? Didn’t men who enjoyed such actresses as Lana Turner and Susan Hayward dream of fucking them? My movie-going buddies mention Rebecca de Mornay, Jennifer Jason Leigh, Uma Thurman, Kelly Lynch, Virginia Madsen.

What’s kept me an occasional consumer of porn has been the (rare) moments of spontaneity and surprise — instants when you feel you’ve been witnessing something real. Guys demand proof, evidence, brute fact: this must be related to their bewilderment about women’s feelings. In porn the guy is given sex on his terms — as hydraulics. The clinical lighting, gynecological close-ups and come shots — equally common in amateur as in professional porn — serve as guarantees that something “real” is happening. Could this also explain the importance in porn of anal sex — an activity during which the girl has no choice but to respond?

Crummy as it is, amateur porn may turn out to be a major advance. It has also made tapes like “Dirty Debutantes” possible. For a guy, the series is full of footage that — depending on his mood — can be just what he’s always wanted. We see an aroused girl’s mouth grow dry; we see the last look she gives her fella before her eyes half-close and roll back; we see her slack, dreamy expression turn into a greedy snarl; we’re shown the moments when she surfaces from her feelings for a searching look at her partner.

There’s one passage when Ed is snapping Polaroids of one of the girls; he’s taking pictures of her and videotaping himself doing this — meta-porn! But to discuss these tapes as anything complex in intention would be to betray what they are, which is material designed to arouse, excite and inflame. The arousing here is undisguised by art and connoisseurship, and unblemished by pop, which would sweeten or beribbon it, or present it as a force for liberation.

©1992 by Ray Sawhill. First appeared in The Modern Review.

Electronic Film Editing

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A Final Cut Pro editing screen

The New Jump Cut

By David Ansen and Ray Sawhill

In the past four years a quiet revolution has occurred in the world of Hollywood filmmaking: the advent of digital editing on computers. Not since the Moviola arrived, in the mid-1920s, has a machine so radically transformed the way movies are assembled –for both good and ill — or broadened the definition of film editing itself. And it has altered, in ways both painful and salutary, the lives of the men and women who make movies.

The revolution has come swiftly. In 1992 editor Rob Kobrin cut an entire feature, the thriller “Needful Things,” on an Avid computer. It was only one of four films edited that year on digital systems. Today roughly 80 percent of Hollywood movies are edited on either Avid or its rival system, Lightworks. “I think it’s the greatest thing since sliced bread,” says Kobrin, 40, a self-appointed cheerleader for a technology that not everyone has welcomed. “If computer editing is hell, then I’m Satan,” he boasts.

Traditional film editing was always a funky, hands-on proposition: reeling and unreeling spools of film, cutting and gluing pieces of celluloid together, working amid a sea of film that sometimes got trampled underfoot. All that has changed, and the advantages are obvious. In the weightless world of digital information, 150 miles of film can be stored on hard drives, and an editor with the press of a key or the click of a mouse can instantly access any visual or audio moment in the film. Infinite variations of a scene can be stored and called up for review and comparison. Want to create a dissolve, a fade, a wipe? Instead of shipping the film out to an optical shop, and waiting days for it to come back, an editor can create these transitions instantly on his computer, and just as easily lay in a temporary music score, a bomb explosion, a title.

In this brave new world the line between editing and special effects has blurred, the jobs of editing film and sound have started to merge, and it’s sometimes hard to know where editing begins and cinematography and production design leave off. In the current family movie “Alaska,” editor Kobrin, working with director Fraser Heston, literally moved mountains. The town the characters lived in was on the Canadian coast, but the mountains on view in the background were shot in Valdez, Alaska, and electronically laid into the image. “Traditionally the art of film editing was the juxtaposition of frames,” Kobrin explains. “I’m now editing within the frame.” A crowd of a hundred extras can be multiplied into a horde of thousands. You could say that in the digital universe all live-action films have the potential to become animation.

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Moviolas went into general use in the 1920s

In the first 100 years of moviemaking, the editing room was a noisy, collaborative workplace where an assistant would sit beside the editor and get a hands-on demonstration of the art. Now, when you walk into the old house in Greenwich, Conn., where Ron Howard is putting together his big fall thriller, “Ransom,” there’s a ghostly quiet. All you hear is the voices coming from the computer screens — where Mel Gibson, as an airline magnate, learns his son has been kidnapped — and the clicking of the keyboard. Howard is working with the two editors who won Oscars for “Apollo 13,” Mike Hill and Dan Hanley, but this is the director’s first venture onto digital. Each editor works in a separate room; the assistants are in the basement, where they convert the film to video, digitize it and painstakingly catalog the footage. “I find it thrilling,” says Howard. “You don’t have to tear the movie completely down and put it back together. It’s everything I ever hoped editing could be.”

But not everyone is rejoicing. For most editors the blade of revolution has a double edge. As Walter Murch, the legendary sound editor of “Apocalypse Now,” puts it, “If God wants to punish you, he gives you what you want.” Almost unanimously, editors rave about their new machines — and complain that the quality of their lives, and of the work, has gone to hell. It’s the much touted speed of these new machines that has led to problems. The studios, naturally, want a bottom-line return for the hundreds of thousands they’ve spent on their digital systems. Since time is huge money in Hollywood, executives figure that the time spent in post-production can now be cut in half. “Editors are terribly upset about what’s going on,” says Thelma Schoonmaker, who cuts Martin Scorsese’s films. “Computers do save time to an extent, but not as much as producers thought.”

To make the opening dates determined by the marketing departments, teams of editors frequently come in to “gang bang” a movie. “The vision goes,” explains editor Tom Roll (“Heat”). “Editors have different styles, so the movie becomes a hodgepodge.” Richard Marks, who edited “Assassins” last year in a rushed seven weeks, says, “It’s insane. It’s the thinking process that makes the movie, not the speed at which you use the tools.”

“The digital revolution is digging a big hole for all of us,” moans editor Carol Littleton (“The Big Chill”). “You do the impossible and that becomes the norm. You can’t explore anything.” Another reason the process isn’t that much quicker is that action directors, emboldened by the limitless options of their Avids and Lightworks, are shooting much more film — instead of boiling 800,000 feet down to a 12,000-foot movie, the editors might have to contend with a million feet of film. “We always worked terrible hours, and it’s worse now,” says Schoonmaker. “Everyone’s personal life and health is suffering. Everyone has to calm down and use the technology for the greatness of it and not get hysterical.”

It isn’t just the workers who are getting hysterical — so are the films. Several people cite the hyperactive “The Rock” — cut by four editors on five Avids — as an example of the new emphasis on kinetic impact over coherence. But is the technology driving the style, or is the style a response to an audience conditioned to a faster pace?

Roll and his colleagues warn that the facility of the new tools can seduce filmmakers into cutting too much, and too quickly. A new generation of directors, schooled in MTV esthetics, is so used to editing on a computer screen that they can misjudge the impact of their images when they’re amplified on a huge screen. Michael Bay, “The Rock’s” 32-year-old director, realized, when he finally saw a car chase projected on film, that he’d cut it too fast for the eye to absorb. He had to “de-cut.” The next generation may magnify this dilemma. “The real problem is with very young directors who have never edited on film,” says Warner Bros. head of post-production Marc Solomon. “They don’t want to look at film dailies, they’re happy to look at videotapes, and they lack a sense of proportion.”

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A Steenbeck flatbed editing table — high tech in the 1970s

The spirit of collaboration is disappearing, too. “The goal of electronic editing is ‘one brain, one screen, one machine’,” explains Murch. “But is working by yourself the best thing for the most collaborative art form there is?” Assistants, relegated to their bookkeeping chores in distant rooms, now have no shoulders to peer over — no way of learning their craft. They may know computers, but nothing about how editing creates drama and emotion. “I’m worried about how training is going to occur,” says Hank Schloss of the Motion Picture Editors Guild. “Everybody wants to get their end of it done today, and to hell with tomorrow.”

But there is no going back. The digital revolution is pointed in one clear direction: the all-electronic cinema Francis Coppola envisioned almost 20 years ago. Within the next five to 10 years, digital images will begin to match the subtlety and richness of film. Then, movies will be shot on digital cameras, fed directly into computers and beamed — somehow — electronically into theaters. Look, Ma! No hands! There will be no scratches on these movies, no faded colors and missing frames. There will be visions and effects and explosions the likes of which we’ve never seen. Will they be movies any of us want to see? That will have little to do with the machines, and everything to do with the people at the controls: the artists, craftsmen, executives and moneymen who will, rest assured, still be duking it out well into the 21st century. Some things don’t change.

David Ansen is Newsweek’s film critic. He wrote this piece; I had the idea for it and did the reporting.

©1996 by Newsweek Inc. Reproduced by permission.